Happy New Year everyone! FAZ is back, with Joce and Manny discussing all your WoW news, as well as describing all the M+ Affixes and how to deal with them, before looking at the lore of one of BFA’s most prominent characters, Varok Saurfang.

Get Your Crit Together is looking for a few good players!
Looking for a dedicated healer and ranged dps to round out the roster.
Raid Times: Tuesdays and Sundays from 10:30 ET – 12:30 ET
Contact: @SivPlaysGames or @JocePlays

The Bloodbeast Bug

Over the holiday break Blood Beast family became tameable by hunters but not in a manner anyone expected.

  • The WarcraftDevs account tweeted a hint on how to learn to tame blood beast on Dec 21st
  • A Hunter obtained the tome by hearthing out of Heroic Zul fight
  • Hunters flooded PUGs and became the enemy of LFG
  • Blizzard concedes and hot-fixes the tome to be 100% drop to anyone who defeats Zul on Normal difficulty or higher
  • Originally the tome was coded to drop when Heroic Zul was defeated with a 100% hunter raid
  • People are now complaining it is not available on LFR
  • Blizzard’s Original Intent

Strange Happenings in Arathi

After the 8.1 patch some but not all of the quest NPCs have been afflicted with debuffs akin to affix modifiers seen in M+. Modifiers seen so far have been:

  • Unstable: enemies explode after being defeated
  • Deadly: Enemies take 50% increased damage but deal 100% extra damage
  • Charged: Emit bolts of Lightning when struck
  • Cursed: Upon death you are inflicted with either of 2 min non-dispellable:
    • Curse of Frailty (stacking 5% stamina reduction)
    • Curse of Feebleness (stacking 10% increase to damage taken)
  • Ferocious: Additional haste and movement speed. (reported by Jared of Merely a Setback)
  • Redditor TheWishBlade also noticed this and posted additional debuffs: Chaotic, and Sorcerous (no description given)
  • r/wow inquiry

Dazar’alor Raid Details Announced

Raid Unlock Schedule:

  • January 22 – Normal and Heroic Difficulties
  • January 29 – Mythic and Raid Finder Wing 1:
    Siege of Dazar’alor (Alliance) // Defense of Dazar’alor (Horde)
  • February 12 – Raid Finder Wing 2:
    Empire’s Fall (Alliance) // Death’s Bargain (Horde)
  • February 26 – Raid Finder Wing 3:
    Might of the Alliance (Alliance) // Victory or Death (Horde)s
  • Official Blizzard Release Announcement

Mythic Plus Affixes and You! (Begins at 49:10)

Capping off a series of Dungeon Guides, today I want to go over the affixes in mythic plus and how to handle each. There are 5 different affixes that appear at 4+ and 7+, Tyrannical or Fortified which appear at 2+ and the seasonal affix which comes into play at any key that is 10+ or higher.

Initial Affixes:

  • Fortified: Non-boss enemies have 20% more health and inflict up to 30% more damage.
  • Tyrannical: Boss enemies have 40% more health and inflict up to 15% increased damage.

Level 4 Affixes:

  • Bolstering: When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
    • This can stack
    • The range of the bolster effect is 30 yards
  • Bursting: When Slain, non-boss enemies explode, causing all players to suffer 5% of their max health in damage over 4 sec. This effect stacks.
    • Immunities can clear stacks
    • Gaining new stacks will refresh the duration
  • Raging: Non-boss enemies enrage at 30% health remaining, dealing increased damage until defeated.
    • Druids and Hunters can remove the enrage effect
    • Use stuns or kite when enraged enemies become dangerous
  • Sanguine: When Slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages player.
    • Tank controlling mob positioning is key to dealing with this affix.
    • Remember to silence casters so that they will move out of pools.
  • Teeming: Additional non-boss enemies are present throughout the dungeon.

Level 7 Affixes:

  • Explosive: While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
    • After 6 sec cast explosives detonate, dealing 50% of each players maximum HP.
    • Explosives are immune to AoE can not be cleave on to; but, can be cleaved off
    • Explosion can be LoS’d to avoid damage when there are too many orbs to destroy
  • Grievous: When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
  • Necrotic: All enemies’ melee attacks apply a stacking blight that inflicts damage over time and reduces the healing received.
    • 9 second duration refreshed by each new application
    • Drops upon leaving combat
  • Skittish: Enemies pay far less attention to threat generated by tanks.
    • Threat redirection abilities of Rogues and Hunters are still effective.
  • Quaking: Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
    • Quake goes off 2.5 seconds after appearing
    • You are hit for 20% of your health per quake, so do not stack circles.
  • Volcanic: While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
    • Volcanic Plume deals 40% of a player’s max health upon eruption
    • You have 2 sec to move out of the circle before Volcanic Plume erupts
  • https://mythicpl.us/